Games

This is the games page! Click on a link below to get started

A tank! Tank Blaster Rooms! Room Designer


Here are some tests, odds and ends. They aren't full games, but some people find them fun to fiddle with. If you like any particular one and want me to make something more of it, don't hesitate to email me!

A GUI for me to test out the end results of using one of my particle simulators
This started as a screen saver, and is based on the game portal
A planet generator that creates a new planet each refresh of the page
A terrain generator, for use alongside the tile-blender
A tile-blender, that blends two tiles based on a given mask (press any key to cycle blend-types)
A more dynamic example of the tile-blender
A practice physics system for player physics, I later used an updated version in my entry to Ludum Dare 23
My entrance to Ludum Dare 23 (you will have to click on the game once it starts)
My entrance to Ludum Dare 21
A person-lost-in-a-house simulator I was working on for Ludum Dare 25
What started as a fluid sim quickly became whatever this is
An implementation of Craig Reynolds' boid algorithm
An early attempt at making a 3D engine (click and drag)
A later attempt at making a 3D engine, including solids (may run slowly due to lack of GPU offloading, also click and drag controlled)
Practice making a simple multiplayer system (more than one person required to actually see the multiplayer bit, arrow key controlled)
A simple sprite blitting system (up here more for dev use than anything)
A GUI for me to test out the end results of using one of my particle simulators